I personally prefer the design methodology of the guy on the right. Sci-fi designs are so much more fun when you refuse to use real world logic because there is so much more cool stuff you can do.
Sci Fi is a flavor of fantasy that favors grounded explainations over magic, yet can’t escape it entirely. In order for something to be sci fi, it must have something in it that can be percieved as “magical,” even in the “sufficiently advanced technology” sense of the word. Jump/warp tech, laser weapons, space warfare in general, most life support concepts, AGI… All magic as far as we know now. Any sci fi without the roots of fantasy is really just modern fiction.
I personally prefer the design methodology of the guy on the right. Sci-fi designs are so much more fun when you refuse to use real world logic because there is so much more cool stuff you can do.
Though at that point it stops being sci-fi and becomes space-themed fantasy.
Sci Fi is a flavor of fantasy that favors grounded explainations over magic, yet can’t escape it entirely. In order for something to be sci fi, it must have something in it that can be percieved as “magical,” even in the “sufficiently advanced technology” sense of the word. Jump/warp tech, laser weapons, space warfare in general, most life support concepts, AGI… All magic as far as we know now. Any sci fi without the roots of fantasy is really just modern fiction.
Both are good.