• RGB3x3@lemmy.world
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    9 months ago

    It deserves it. It’s not a perfect game, but it’s a hell of a good one and it is incredibly satisfying to play.

    My biggest gripe is that save scumming often feels absolutely necessary because you’ll unknowingly get yourself into situations that you just can’t push through without reloading or your whole party dying.

    A good DM knows that games are most fun when the party barely scrapes by, but doesn’t die until the end game. If they could have implemented some sort of dynamic difficulty that adjusted background rolls and enemy decisions to keep the player pushing forward, it would have felt much more satisfying.

    • Blackmist@feddit.uk
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      9 months ago

      I think some things could be fixed by having party members able to butt into conversations.

      Like Asto turning on the charm for a charisma check, or have Karlach threaten to cut somebody’s plums off if they don’t let us in.

      For a party based game with so many cutscenes, you feel weirdly on your own as soon as you start one.

      • RGB3x3@lemmy.world
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        9 months ago

        I think that’s one of the biggest complaints people have had of the dialogue system. It’s really annoying to have a person in your party who could nail the conversations, but not be able to use them.

        Especially when you walk into a conversation with a person specifically interested in one of your party members, but that specific member just has to stand there silent.

    • bouh@lemmy.world
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      9 months ago

      It’s not a good dm that fudge rolls and adjust difficulty. It’s a dm you like. And it’s a game you like.

      • RGB3x3@lemmy.world
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        9 months ago

        It’s not fudging roles, it’s making NPC decisions that help keep the game moving forward.

        A party of actual players would not be very happy with a DM that killed everyone in the first two hours of playing. Which is exactly what happened when I played BG3. Quickly taught me to save often and reload when I realize I’m completely losing a fight.

        • bouh@lemmy.world
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          9 months ago

          Going that way, there’s no reason to completely lose a fight in BG3. You can flee and resurrect everyone, unlike in most tabletop games.

          Which leads to what I was saying : if tpk is the doing of the party, through its decisions, carelessness and/or poor play, they deserve to die.