Part of the investment has to be only using libraries that have type hints.
But yeah - I definitely prefer strongly typed languages. Or at least languages like Swift where you have to jump through a few hoops to have a dynamic type (in Swift there is an “Any” type but you have to write a bunch of code checking what the variable contains before you can actually worth with it). Basically you have to convert it to a static typed variable before it can be touched. Thankfully there’s pretty good syntax for that. Including an arbitrary way to convert almost anything to a string (essential for debugging).
Part of the investment has to be only using libraries that have type hints.
But yeah - I definitely prefer strongly typed languages. Or at least languages like Swift where you have to jump through a few hoops to have a dynamic type (in Swift there is an “Any” type but you have to write a bunch of code checking what the variable contains before you can actually worth with it). Basically you have to convert it to a static typed variable before it can be touched. Thankfully there’s pretty good syntax for that. Including an arbitrary way to convert almost anything to a string (essential for debugging).