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I don’t really understand your take. They sold the game cheap after 7 years of development and it’s still a really good value after the increases in price. I couldn’t praise the developers and how they run this game / business enough.
Factorio returns an ever increasing value for the money due to the continuous effort the developers have put in especially on modding, and on the ever expanding quality and amount of mods that gives you a whole new game many times over.
I cannot think of a game that has better value for money than Factorio.
The only downside is that you will spend an indeterminate amount of time playing the game and when you think your finally done, there is another game changing mod that will give you another full and even longer gameplay, for free.
There’sa free demo you can download to try it out and see if it’s something you’d value.
I cannot think of a game that has better value for money than Factorio.
Rimworld. It’s the only other one I can think of that people play for insane hours, it’s still my most played game and I’ve barely touched it in a long while, I think I have 1400ish, my boyfriend has over 3.5k hours
I agree big time. Rimworld is so replayable and totally worth the price of admission. Strangely enough, it’s another indie game that never goes on any significant discount.
My take is less about the game itself, and the idea of games increasing its price at all. I’ve tried the demo and its a game right up my alley plus I enjoy games like it such as satisfactory. It just doesn’t stomach well to me of a digital game going up in price.
I have seen multiple people mention mods at this point and I don’t really count modding as part of the value of a game since modders aren’t getting paid when I buy the game. Plus really any game can be infinite if you enjoy it enough and mods exist for it.
Fair enough, we’ll just disagree then. I personally have no problem with this game increasing in price since I think it’s also increasingly giving value. I believe the studio runs an honest business and have honest expenses, and if this is what they need then I much prefer this over random sales, constant DLCs if you want to continue to get value, in game marketing and micro transactions etc.
If it launched at 35 and the price hadn’t changed at all, yes I would feel a bit different. Sure the lack of sales is annoying but I would also never have to think about a history of price increases which is what I really have an issue with.
I don’t really understand your take. They sold the game cheap after 7 years of development and it’s still a really good value after the increases in price. I couldn’t praise the developers and how they run this game / business enough.
Factorio returns an ever increasing value for the money due to the continuous effort the developers have put in especially on modding, and on the ever expanding quality and amount of mods that gives you a whole new game many times over.
I cannot think of a game that has better value for money than Factorio.
The only downside is that you will spend an indeterminate amount of time playing the game and when you think your finally done, there is another game changing mod that will give you another full and even longer gameplay, for free.
There’sa free demo you can download to try it out and see if it’s something you’d value.
Rimworld. It’s the only other one I can think of that people play for insane hours, it’s still my most played game and I’ve barely touched it in a long while, I think I have 1400ish, my boyfriend has over 3.5k hours
I agree big time. Rimworld is so replayable and totally worth the price of admission. Strangely enough, it’s another indie game that never goes on any significant discount.
If you can avoid the MTX, Rocket League had similar value at least for the amount of time I spent in it.
My take is less about the game itself, and the idea of games increasing its price at all. I’ve tried the demo and its a game right up my alley plus I enjoy games like it such as satisfactory. It just doesn’t stomach well to me of a digital game going up in price.
I have seen multiple people mention mods at this point and I don’t really count modding as part of the value of a game since modders aren’t getting paid when I buy the game. Plus really any game can be infinite if you enjoy it enough and mods exist for it.
Fair enough, we’ll just disagree then. I personally have no problem with this game increasing in price since I think it’s also increasingly giving value. I believe the studio runs an honest business and have honest expenses, and if this is what they need then I much prefer this over random sales, constant DLCs if you want to continue to get value, in game marketing and micro transactions etc.
Would your opinion be any different if they priced it at its current price 7 years ago and stuck to it?
If it launched at 35 and the price hadn’t changed at all, yes I would feel a bit different. Sure the lack of sales is annoying but I would also never have to think about a history of price increases which is what I really have an issue with.