The other thread about favorite mechanics is great, so let’s also do the opposite: what are some of your most hated mechanics?
The other thread about favorite mechanics is great, so let’s also do the opposite: what are some of your most hated mechanics?
Endless monologues and dialogue-dependent quests. Tell me what to do once, then be happily surprised when it’s done. I don’t need to know why it’s important to uncle Sandy to find the green gate key, he can say “Thanks!” later if I want to talk to him at all.