I saw there was a thread from a few days ago to kind of dump on the game, so I should just preemptively clarify what kind of discussion I’m NOT looking for:

• Discussion about what you think is a reasonable cost to develop the two titles

• Discussion in the way of “I played 8 years ago but quit because…”

• scam talk, belligerence, sarcasm etc.

I realize the game is an emotional lightning rod for some, but I’d ask you refrain from that in this particular instance. Please, thank you.

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I’m more interested in discussion from people who play and appreciate the game currently, and some of the good experiences you’ve had, things you’re excited for etc.

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For myself, I’ve played SC for years through the good and bad, and I’ve been most excited about the persistence and salvage stuff finally coming online (despite the painful rollout of 3.18). 3.19.1 seems much more stable despite the early hiccups and I’ve finally had a chance to test some of the things I was curious about.

One of the things I’ve been trying to do is get back on the same shard consistently and really test how well the world persistence holds up. A really cool experience I had was stumbling across a bunch of long abandoned player ships scattered around one of the outposts. One was tipped over with its door open so I climbed inside and poked around for loot.

The really cool part is I connected to that same shard literally days later (after even a 30k server crash), went back to that spot and the ship was still there where I’d flipped it back over, in the same condition. I needed a new gun for my own ship so I used the tractor beam to detach it from one of the turrets and upgrade my own.

I’ve been creating random little stashes and dropping items in remote places and then visiting again later and it’s all just still exactly where it was. The interesting part is per-shard the world persistence layer seems much more reliable than the actual player inventories right now, lol. I’ve found random flares that I dropped in the middle of the desert.

I think once we get the ability to queue for our previous session shard people are going to really start to understand why PES is so huge.

  • raccoona_nongrata@beehaw.orgOP
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    1 year ago

    In the PU they added a bunch of racetracks on moons (some of which used to be popular ad hoc player tracks, which was cool) they added a little go-kart style in door track, a stop warch to your ship hud for self-timing, there are also time trial missions in the PU you can do at the race tracks.

    The time trials are pretty basic – it gives you some hologram gates to get through and times your lap, but they’ve mentioned adding betting on races too, so I’m sure those mechanics will expand. The community response in general has been positive for racing, so I think they’re leaning into it a bit.

    As for the Arena Commander racing module, there is a bunch of content and changes coming with 3.20 (next patch). They did a two part Inside Star Citizen video on it if you want the specifics.

    XGR is a racing org and the the ones who popularized the locations that got turned into real tracks (ex. Snake Pit), so I would check them on youtube too if you want to get an idea of what people are doing. They do race videos that are hilariously polished and well-comnented, it’s like watch a Red Bull event or something, lol.

    • lackthought@lemmy.sdf.org
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      1 year ago

      thanks for the info!

      I’m gonna update my client right now to take a look!

      (just hope performance has improved since the last time I logged in)