I saw there was a thread from a few days ago to kind of dump on the game, so I should just preemptively clarify what kind of discussion I’m NOT looking for:

• Discussion about what you think is a reasonable cost to develop the two titles

• Discussion in the way of “I played 8 years ago but quit because…”

• scam talk, belligerence, sarcasm etc.

I realize the game is an emotional lightning rod for some, but I’d ask you refrain from that in this particular instance. Please, thank you.

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I’m more interested in discussion from people who play and appreciate the game currently, and some of the good experiences you’ve had, things you’re excited for etc.

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For myself, I’ve played SC for years through the good and bad, and I’ve been most excited about the persistence and salvage stuff finally coming online (despite the painful rollout of 3.18). 3.19.1 seems much more stable despite the early hiccups and I’ve finally had a chance to test some of the things I was curious about.

One of the things I’ve been trying to do is get back on the same shard consistently and really test how well the world persistence holds up. A really cool experience I had was stumbling across a bunch of long abandoned player ships scattered around one of the outposts. One was tipped over with its door open so I climbed inside and poked around for loot.

The really cool part is I connected to that same shard literally days later (after even a 30k server crash), went back to that spot and the ship was still there where I’d flipped it back over, in the same condition. I needed a new gun for my own ship so I used the tractor beam to detach it from one of the turrets and upgrade my own.

I’ve been creating random little stashes and dropping items in remote places and then visiting again later and it’s all just still exactly where it was. The interesting part is per-shard the world persistence layer seems much more reliable than the actual player inventories right now, lol. I’ve found random flares that I dropped in the middle of the desert.

I think once we get the ability to queue for our previous session shard people are going to really start to understand why PES is so huge.

  • socsa@lemmy.ml
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    1 year ago

    Played it back when Arena Commander (?) was first launched and was top ten on the leaderboard for a couple of months. Stuck with it on and off for a couple of years. I have like $250 into it maybe - my ships are a freelancer MIS and like two other basic ships.

    I got tired of it when they stopped actually pushing wide releases and just decided to pick some random influencera or whatever as a much smaller testing community. Testing releases actually kept me engaged with it, and I made lots of bug reports and was on the forums a lot as well. I just lost interest when that all went away (and was kind of pissed I didn’t get asked to participate tbh). Maybe I’ll revisit it again at some point

    • raccoona_nongrata@beehaw.orgOP
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      1 year ago

      I’m not sure what you’re referring to with the testing releases, Evocati is maybe “exclusive” in the sense that the people who do that early of testing may as well be doing free QA, but the PTU waves are still fairly accessible if you want to help test early releases. But maybe I misunderstand what you’re referring to.

      I’ve seen some very proficient keyboard and mouse players still. I played with KBM for a long time, there are still some advantages in terms of reticle accuracy. You’re referring to the “ESP” thing to aim assist? Personally I turn it off, but I’d be interested to hear your take on it.