I saw there was a thread from a few days ago to kind of dump on the game, so I should just preemptively clarify what kind of discussion I’m NOT looking for:
• Discussion about what you think is a reasonable cost to develop the two titles
• Discussion in the way of “I played 8 years ago but quit because…”
• scam talk, belligerence, sarcasm etc.
I realize the game is an emotional lightning rod for some, but I’d ask you refrain from that in this particular instance. Please, thank you.
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I’m more interested in discussion from people who play and appreciate the game currently, and some of the good experiences you’ve had, things you’re excited for etc.
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For myself, I’ve played SC for years through the good and bad, and I’ve been most excited about the persistence and salvage stuff finally coming online (despite the painful rollout of 3.18). 3.19.1 seems much more stable despite the early hiccups and I’ve finally had a chance to test some of the things I was curious about.
One of the things I’ve been trying to do is get back on the same shard consistently and really test how well the world persistence holds up. A really cool experience I had was stumbling across a bunch of long abandoned player ships scattered around one of the outposts. One was tipped over with its door open so I climbed inside and poked around for loot.
The really cool part is I connected to that same shard literally days later (after even a 30k server crash), went back to that spot and the ship was still there where I’d flipped it back over, in the same condition. I needed a new gun for my own ship so I used the tractor beam to detach it from one of the turrets and upgrade my own.
I’ve been creating random little stashes and dropping items in remote places and then visiting again later and it’s all just still exactly where it was. The interesting part is per-shard the world persistence layer seems much more reliable than the actual player inventories right now, lol. I’ve found random flares that I dropped in the middle of the desert.
I think once we get the ability to queue for our previous session shard people are going to really start to understand why PES is so huge.
I’ve played and am a Concierge level supporter. And one who’s waiting for the nascent /m/agazine to kickstart itself to life (among a few others filled with tumbleweeds and sadness :( )
I love the game. I find it highly immersive. And oddly calming - I’m a trader and running the shipping routes with the sound of quantum quietly thrumming in my ears is soothing in a way that listening to the ocean is. That being said I’m not playing atm but that’s mostly because trading has been bad for a while and I’m waiting for improvements. I’m waiting for the Railen (I feel like that’s going to be my primary ship once it launches) and I’m waiting for Pyro - because I feel like with a new system we’ll have more trading outposts and that should hopefully help balance out things.
Also what I’m very keen to see is the introduction of NPCs on ships. I’ve been toying with the thought for a while but it will drastically change the balance of the verse once any and all ships can hire on NPCs to man previously abandoned Turrets.
What will be really interesting, at least to me, will be the Connie. Dangerous enough on her own, if you can hire three NPCs (one per turret and one for the snub) she’ll be an incredible pocket-carrier/force multiplier in a “relatively” small package.
lol, so yeah. That’s what I’m interested in. But I really want to get my hands on the Railen. The interior picture of it is literally my work laptop background.
Yeah, Pyro is the next big hill I think that’s going to unlock a lot of stuff, both for testing and for fun and balance. It will likely necessitate some form of the first kind of server meshing, even if it’s a small scale of just being able to pass seamlessly from one system to the next.
The progress on Pyro looks really great from what they’ve shown, and definitely has a different feel from Stanton. While it’s slower than something like NMS, I appreciate the balance that SC has been trying to strike between procedural generation and hand-crafted/controlled elements. I’d personally much rather fewer detailed systems than a million systems that all kind of start to feel the same.
Thanks for the detailed reply. What specs are your computer? Have you tried the face/eye tracking tech that is currently available for the game?
8700k/3080tI/64gigs of RAM. lol, I need to upgrade my processor but she’s solid enough to handle the game even with my G9.
I’ve /thought/ about the eye tracking stuff but haven’t looked into it yet. Given that I consider the G9 basically on the edge of VR (my monitor wraps around my head vs wrapping around my eyes) that may be something to look into. Also I’ve thought about getting at throttle. I use an ergo setup? Logi MX ergo - which I oddly really love for spaceship control vs a “normal” mouse, but I’ve really been on the edge of getting a throttle just for that last little bit of control. Especially if you’re making Cargo drops over and over again and landing on moons all the time.
But yeah…I haven’t quite pulled the trigger on the eye stuff but that’s mostly because I’m currently not in SC atm (waiting for a couple things to come online for my gameplay loop and have other “toys” to buy on the backend [-.- and a CC to get down after the toys I buy -,-])
The big thing, if you’re trying to get into SC though, is the RAM. You /need/ at least 32. 16 is technically playable but upping to 32 (SC runs on my laptop too which has 32RAM) makes a huge difference. That and having it installed on an SSD.
I played Star Citizen on my shitty gaming laptop I bought from a seedy bazaar while deployed overseas back in 2016: 6Gb RAM, 2.8Ghz quad core, nvidia 1060m, and the game on all low settings played at 12-25 fps in Orison station. I wish I could afford a setup like yours one day.