For example, I am terrible at Super Meat Boy, but just playing it has really improved how I play platformers and games that need faster imputs overall.
For example, I am terrible at Super Meat Boy, but just playing it has really improved how I play platformers and games that need faster imputs overall.
Crusader Kings reminded me that losing can be fun
Oh man, that brings back memories. All my Dwarf Fortress games were horrific dystopias. Full-on police states optimized for the production and export of lead children’s toys (they are enchanted by our more ethical works).
Then new unskilled arrivals would wait in a room with retractable spikes before they met anyone. It was someone’s job to pull a lever all day. Then the clothes would be exported (they are enchanted by our more ethical works).
Everyone left was either in the army or a skilled worker confined to a 2x2 room containing a bed, table, chair, and statue of the mayor. The doors locked from the outside.
Newer versions have made this strategy less productive I think – I haven’t really kept up. At the time a single death could send your fortress into a fatal spiral of depression and it worked pretty well though.
Nothing like castrating half of the family tree because of that one time your brother tried to break up your empire!
You may have misread my post. I said losing the game. What you’re describing is clearly winning the game :p