Godot 4.1 Beta 2 has released, with the full 4.1 release coming early July.
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Too bad that NavMesh baking for 2D probably won’t make it into 4.1: https://github.com/godotengine/godot/pull/70724
Removing requirements for SharedArrayBuffers on web builds also isn’t coming in 4.1 which is disappointing. The wait for 4.2 begins, I guess!
Oh too bad. Would be great to finally be able to export to itch.io again.
You can actually, itch does support SharedArrayBuffers. You just have to enable it in the settings for your page.