That’s fine for comp, but it means learning a new hero involves completely screwing your team in QP for days.
If it were up to me? They went in the wrong direction to solve a real problem. There are twice as many DPS heroes, so do 2-2-4 (2 tank, 2 support, 4 dps) comps. Nerf ult generation across-the-board by about 25% so that you’re still getting the same number of ults happening per-game, spread across more players. And give more DPS heroes off-support powers like Soldier and Sombra. And do more to punish barrier-heavy play, like Symmetra does, or just nerf the barriers.
Offer a 1-1-2 (1 tank, 1 support, 2 DPS) mode for comp for people who want a really hardcore experience.
Reduced CC and barriers were good but 5v5 makes the game too swingy and puts too much pressure on the tanks.
Disagree. More room to turn fights with individual plays from all roles imo
That’s fine for comp, but it means learning a new hero involves completely screwing your team in QP for days.
If it were up to me? They went in the wrong direction to solve a real problem. There are twice as many DPS heroes, so do 2-2-4 (2 tank, 2 support, 4 dps) comps. Nerf ult generation across-the-board by about 25% so that you’re still getting the same number of ults happening per-game, spread across more players. And give more DPS heroes off-support powers like Soldier and Sombra. And do more to punish barrier-heavy play, like Symmetra does, or just nerf the barriers.
Offer a 1-1-2 (1 tank, 1 support, 2 DPS) mode for comp for people who want a really hardcore experience.