The only one I’ve ever tried was Dialogue Manager for Godot 4, which works pretty well for things like point-and-click games.
Probably GodotSteam. Huge weight off my back, friendly community.
TBLoader. It’s like Qodot but works flawlessly on Godot 4 with no C# required. Plus, it has this amazing feature Qodot lacked where if you put a TRES file on the same directory as your texture and give it the same name, it’ll automatically load the TRES instead. Has saved me HOURS of work screwing with texture details. 11/10 best tool
The one I use the most is Godot-sqlite. But my biggest projects are not games.