Hal-5700X@sh.itjust.works to Games@lemmy.worldEnglish · 7 days agoPalworld removes Pal Sphere summons amidst lawsuit over Nintendo patentsnichegamer.comexternal-linkmessage-square14fedilinkarrow-up188arrow-down12file-textcross-posted to: games@sh.itjust.works
arrow-up186arrow-down1external-linkPalworld removes Pal Sphere summons amidst lawsuit over Nintendo patentsnichegamer.comHal-5700X@sh.itjust.works to Games@lemmy.worldEnglish · 7 days agomessage-square14fedilinkfile-textcross-posted to: games@sh.itjust.works
minus-squareVirkkunen@fedia.iolinkfedilinkarrow-up5·7 days agoPatents are about how you achieve a goal, not the goal itself. You can have multiple parents on “switching for character to vehicle on top down 2D environment” as long as the means to do so are not the same.
minus-squareVindictiveJudge@lemmy.worldlinkfedilinkEnglisharrow-up7·7 days agoIn theory. In practice, software patents have pretty consistently been about the outcome and it’s held up in court. This expired patent on sanity systems, for example.
minus-squareGeneralEmergency@lemmy.worldlinkfedilinkEnglisharrow-up3·7 days agoSega had a patent on the transition between camera perspectives in a 3d racing game. Everyone got around it being making the transition instantaneous.
Patents are about how you achieve a goal, not the goal itself. You can have multiple parents on “switching for character to vehicle on top down 2D environment” as long as the means to do so are not the same.
In theory. In practice, software patents have pretty consistently been about the outcome and it’s held up in court. This expired patent on sanity systems, for example.
Sega had a patent on the transition between camera perspectives in a 3d racing game.
Everyone got around it being making the transition instantaneous.