It’s really not, everyone is just really strong. It’s like Paladins where everyone is a monster if you learn to play them.
Some characters are weaker and others require more effort, but every character has a counter pick that wrecks them, so team comp is important for different roles at different times. Sometimes you need a backline assassin, sometimes it needs to be a dive character. I really like it since it forces less onetrick play and actual team coordination.
I didn’t even hear of concord until it was dead, whereas marvel you can’t escape from hearing about.
We’ll see if Rivals survives. It’s completely unbalanced so far.
Stupid seasonal buff that make some healers heals 15% more, dps deal 20% more damage and tanks have 15% more HP. They need to remove this idea ASAP
It’s a really weird choice to not have the first season without these modifiers if they’re dead set on having them.
Oh wow I hadn’t heard about this. Please don’t.
I mean, it’s certainly one way to have “flavor of the month” characters without actually having to rebalance things monthly.
It’s really not, everyone is just really strong. It’s like Paladins where everyone is a monster if you learn to play them.
Some characters are weaker and others require more effort, but every character has a counter pick that wrecks them, so team comp is important for different roles at different times. Sometimes you need a backline assassin, sometimes it needs to be a dive character. I really like it since it forces less onetrick play and actual team coordination.