• andyburke@fedia.io
    link
    fedilink
    arrow-up
    3
    arrow-down
    1
    ·
    2 months ago

    There are lots of options such that you can tune your false positive/negative rate. 🤷‍♂️ Tons of ways you can structure this depending on your game’s tech.

    • conciselyverbose@sh.itjust.works
      link
      fedilink
      English
      arrow-up
      2
      ·
      2 months ago

      No options that resemble legitimate or evidence based in any way.

      If a computer has the exact same input and output tools as a human, you cannot possibly do better than guessing. It is a literal certainty that you will ban legitimate players doing nothing wrong for being too good if you try, and it’s unconditionally not acceptable to do so.

      • andyburke@fedia.io
        link
        fedilink
        arrow-up
        3
        arrow-down
        2
        ·
        2 months ago

        Client side anti-cheat faces similar issues, and there unlike your server you don’t control the hardware.

        • conciselyverbose@sh.itjust.works
          link
          fedilink
          English
          arrow-up
          2
          ·
          2 months ago

          I’m not sure why you think I’m saying client side is better when I called it malware.

          There is no approach that is theoretically capable of doing anything at all to impact a camera and automated inputs, and there is no way of trying to do so that is acceptable. It’s simply a reality of online gaming.