I finally got done yesterday. The best part is when there are like 6 people standing in a swamp, and finally someone climbs into a bush and you hear the telltale sound, followed by a mad rush and a muttered you are appreciated.
I finally got done yesterday. The best part is when there are like 6 people standing in a swamp, and finally someone climbs into a bush and you hear the telltale sound, followed by a mad rush and a muttered you are appreciated.
What an unfun thing to put into the game.
Collecting things is fun, I just wish there was a way to do it in-game. I hate having to look up a guide on a 3rd party website (or spend a million hours scouring the land with no help). If there was some mechanic to guide you to them in game, I’d like it a whole lot more.
You can just find them in game as you play. It is pretty fun, but you probably won’t have all of them yet. At least I’m only about 1/3 of the way.
The problem is locking rewards behind them that some players apparently feel like they absolutely need to play the game.
It absolutely was, hated every second of it, but i did it since i only needed to do it once.
I wouldn’t put it in the same vein as say, WoW pathfinder if you didn’t play the expansion in question(pure agony and suffering,) but it was still tedious and shouldn’t have been in the game to begin with. It basically forces you to use a guide or else you’re missing out on a ton of potential paragon power/attributes to activate nodes.
I understand the idea behind “oh let’s put little things around the map and reward players for finding our cleverly hidden bits.” But the reality is that sort of thing is cute at best when it just gives non-essential stuff and horrifyingly frustrating/boring at worst since they decided to tie player power into the equation. The power you get from all of them is not inconsequential if you’re looking to maximize every character you ever make’s potential.