I have been thinking about this quite a bit today.
Why do people put up with and actively seek out world boss timers? It seems to me like a mechanic that I would only engage with (world bosses) if I happen to be online and notice one while I have my map open.
I have read a thread over on reddit
https://www.reddit.com/r/Diablo/comments/1595555/i_have_played_25_hours_of_season_1_and_have_yet/
And a lot of posters seem to be tracking and scheduling their real life around these timers and spawns.
Do people like this kind of thing in their games? If not, why do they do it?
I can’t imagine anyone enjoying having to do this, and I would think the only reason it’s in the game is because people begrudgingly do it, and fall into this behavioral domination where they plan real life around a video game timer.
This is extremely intrusive to me, and I wholly reject it and refuse to participate in tracking spawn times. Wouldn’t the devs change this if no one interacted with it?
Why do you (or don’t you) track world boss spawn times?
The duality of man
When I log in I check the Helltides site to see if a boss will spawn while I’m on. If so, I’ll keep an eye on the timer. If not, oh well.
Some of you have actually beaten these things? When I show up it’s a bunch of level 16s all 1-shot dying and rezzing each other in a chain.
I usually leave the timers up on a secondary monitor while I’m playing, but I don’t schedule my play time around it. I find it to be more convenient than the notifications (that I sometimes miss) or hunting for things on the map.
I did at first, but then I realized you only get a reward for it once a week per boss, and the drops from the boss itself are usually not better than doing a quick nightmare dungeon or tree of whispers.
If it’s up when I log in, or soon, I’ll do it, otherwise I don’t give it any thought.
I did for awhile because there’s nothing else to do in the game