RDR2 is very much not for everybody. It is intentionally tedious. It’s the kind of game you sit down and play for at least 2-3 hours every time you play it because that’s just how long it takes to get anything done. You aren’t fast traveling. You aren’t doing things instantaneously in a menu. Your time as a human being is an in-game resource. If you’re in the middle of nowhere and your horse dies, a ton of your shit was being carried in the saddle; you need to walk your ass to the nearest town lugging that saddle, vulnerable to wild animals and robbers. It’s a game about getting things done with your own two hands at the turn of the century when that was becoming much less valued. It’s a game about subsistence. You could have an easier, more prosperous life, but at what cost? At whose cost? It’s a game about nature and living in a natural world as a natural being, criticizing the transition into industrial exploitation of our fellow natural world and natural animals, including natural humans. It’s not a rootin’ tootin’ spaghetti western adventure; it’s an interactive classic American novel that can occasionally have funny or fun moments depending on your tastes. I fully understand that it’s wasn’t a game that you or millions of other people enjoyed, but I think it’s wholly unjust to label it a “bad” game for that. It did exactly what it set out to do, and evoked impactful emotion in sharing its message as intended for the people who wanted to be open to it. It’s successful art, but not all art is for you and not all art is for me. You may have gone in with the wrong expectations for it. I think it really sucks that every rockstar game since the early 2000s seems to be marketed as “GTA but ___” because the Red Dead games and LA Noire are very much not GTA. They’re 3rd person open worlds with similar engines, but that’s where the similarities end.
If you ever try it again, come in with a similar mindset to wanting to sit down and watch The Godfather, not The Avengers. There’s a lot to get out of it if you just focus on the story and the characters and the beautiful setting. Enjoy the honest work, and lament the shootouts and heists.
There were parts of RDR2 that I adored and parts I loathed. Riding around exploring, hunting, and discovering the environment was a joy. I put a ton of hours into the game just doing that.
The quests were a nightmare to me. Ride to location A to get the quest. Ride to location B to start the quest. Ride to location C as part of the quest and if you dare to wander off the exact route or try an innovative solution and you FAIL
RDR2 is very much not for everybody. It is intentionally tedious. It’s the kind of game you sit down and play for at least 2-3 hours every time you play it because that’s just how long it takes to get anything done. You aren’t fast traveling. You aren’t doing things instantaneously in a menu. Your time as a human being is an in-game resource. If you’re in the middle of nowhere and your horse dies, a ton of your shit was being carried in the saddle; you need to walk your ass to the nearest town lugging that saddle, vulnerable to wild animals and robbers. It’s a game about getting things done with your own two hands at the turn of the century when that was becoming much less valued. It’s a game about subsistence. You could have an easier, more prosperous life, but at what cost? At whose cost? It’s a game about nature and living in a natural world as a natural being, criticizing the transition into industrial exploitation of our fellow natural world and natural animals, including natural humans. It’s not a rootin’ tootin’ spaghetti western adventure; it’s an interactive classic American novel that can occasionally have funny or fun moments depending on your tastes. I fully understand that it’s wasn’t a game that you or millions of other people enjoyed, but I think it’s wholly unjust to label it a “bad” game for that. It did exactly what it set out to do, and evoked impactful emotion in sharing its message as intended for the people who wanted to be open to it. It’s successful art, but not all art is for you and not all art is for me. You may have gone in with the wrong expectations for it. I think it really sucks that every rockstar game since the early 2000s seems to be marketed as “GTA but ___” because the Red Dead games and LA Noire are very much not GTA. They’re 3rd person open worlds with similar engines, but that’s where the similarities end.
If you ever try it again, come in with a similar mindset to wanting to sit down and watch The Godfather, not The Avengers. There’s a lot to get out of it if you just focus on the story and the characters and the beautiful setting. Enjoy the honest work, and lament the shootouts and heists.
There were parts of RDR2 that I adored and parts I loathed. Riding around exploring, hunting, and discovering the environment was a joy. I put a ton of hours into the game just doing that.
The quests were a nightmare to me. Ride to location A to get the quest. Ride to location B to start the quest. Ride to location C as part of the quest and if you dare to wander off the exact route or try an innovative solution and you FAIL
All that work spent making you feel like you’re living the character makes the ending so much more poignant. What a beautiful game.