I started to work a lot with low res textures and “clever” uv mapping for creating 3d models in my game and was frustrated by manually editing my texture atlas after editing one texture.
So I created this small tool to automatically create the texture atlas from a set of given low res textures. Next step would be to make this callable from command line without the GUI.
not even close to what is happening. Here is a good summery: https://youtu.be/kge_aA0mQpU