For Oblivion they touted the use of procedural generation to create the ‘realistic’ outdoor environments, not to generate content on the fly.
At the time Oblivion was great - I remember spending heaps of time just collecting plants because the outdoor environment and the music were beautiful. And then getting mauled by a bear.
For Oblivion they touted the use of procedural generation to create the ‘realistic’ outdoor environments, not to generate content on the fly.
At the time Oblivion was great - I remember spending heaps of time just collecting plants because the outdoor environment and the music were beautiful. And then getting mauled by a bear.