You’re making an open world game in space, launching around the same time as an open world game in space from a developer thats famous for “quantity over quality” worlds. Unless starfield totally flops, then odds are everything similar will be compared to it for years to come, the same way open world fantasy games were compared to Skyrim and Oblivion before it.
Making a point of highlighting how your game is different from starfield is not bad move, especially in a time where people are becoming more and more jaded with big open world games.
Absolutely. Imagine how hard can it be to make a whole city fun and full of content. Now apply that to a whole freaking planet!. There’s absolutely now way that manual work can beat procedural + manual work… I mean, by definition it’s just LESS stuff.
That’s a fair enough point to highlight, I think.
You’re making an open world game in space, launching around the same time as an open world game in space from a developer thats famous for “quantity over quality” worlds. Unless starfield totally flops, then odds are everything similar will be compared to it for years to come, the same way open world fantasy games were compared to Skyrim and Oblivion before it.
Making a point of highlighting how your game is different from starfield is not bad move, especially in a time where people are becoming more and more jaded with big open world games.
Absolutely. Imagine how hard can it be to make a whole city fun and full of content. Now apply that to a whole freaking planet!. There’s absolutely now way that manual work can beat procedural + manual work… I mean, by definition it’s just LESS stuff.
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