If you like RTS games similar to Total Annihilation, you should definitely check out Beyond All Reason, it’s gorgeous and fun: https://www.beyondallreason.info/
ZeroK uses the same engine as BAR, my game, and quite a few others. 😋 And yes, definitely should check out ZK, it’s a mature project with a nice community and awesome devs.
Recoil is pretty much the only foss engine purpose built for modern rts games of all types.
Now there’s a name I haven’t heard in a while. I sank way too many hours into this (started off as a TA clone but branched off into other game modes too) a decade or two ago, and it looks like it’s still going.
It’s really good. Recently some streamers like wintergaming and day9 started playing it and overnight the community exploded.
Full disclosure, I am a gavedev that uses the same engine working on my own RTS game (the gamedev community for recoil engine is pretty close and we commonly work with one another).
If you like RTS games similar to Total Annihilation, you should definitely check out Beyond All Reason, it’s gorgeous and fun: https://www.beyondallreason.info/
Another supcom similar is zero-k. Didn’t know there were so many open source options! Available on steam or at https://zero-k.info/
ZeroK uses the same engine as BAR, my game, and quite a few others. 😋 And yes, definitely should check out ZK, it’s a mature project with a nice community and awesome devs.
Recoil is pretty much the only foss engine purpose built for modern rts games of all types.
Now there’s a name I haven’t heard in a while. I sank way too many hours into this (started off as a TA clone but branched off into other game modes too) a decade or two ago, and it looks like it’s still going.
https://springrts.com/
Spring is dead. The fork Recoil is going strong and fast. :-)
This looks really cool. SupCom wasn’t quite the same for me so I’ll have to check this out.
It’s really good. Recently some streamers like wintergaming and day9 started playing it and overnight the community exploded.
Full disclosure, I am a gavedev that uses the same engine working on my own RTS game (the gamedev community for recoil engine is pretty close and we commonly work with one another).