You’re correct on all fronts, but I guess what I would point out is that those design elements were a staple of the FF franchise long before 7. It was another turn based strategy role playing game in a series of turn based strategy role playing games. With OOT you had a real time action adventure franchise with a game using design elements you’d expect from…well, from a turn based strategy role playing game xD
That’s where I have issues with OOT in hindsight. It stumbled in executing on its own self-image, whereas FF7 did a better of job of understanding itself
I think turn based is fine and in fact I like. However, when no one has a turn it’s annoying to sit around while nothing happens as the timer keeps ticking. Also, to make it “active”, the turn timer doesn’t stop when you hit the menu. If you delay your action the enemy may get to take their turn, just because you neglected to navigate the menu. I think ATB is actually the worst of both worlds, would prefer either turn based or action RPG rather than being forced to navigate a menu in some facsimile of ‘real time’.
Where FF7 kind of went south from a gameplay perspective compared to 6 was that in 6, summons were a brief flash. In FF7, by contrast, for example Knights of the round would “treat” you to an 80 second spectacle, which was cool the first couple of times, but then just a tedious waste of time. Generally rinse and repeat this for any action that was pretty quick in FF6 and before but a slow spectacle in FF7, with no real option to speed up those animations you had already seen a dozen times that wore out their welcome long ago. Just like that stupid chest opening in OOT.
Anyway, I did enjoy FF7, but the “game” half was kind of iffy.
You’re correct on all fronts, but I guess what I would point out is that those design elements were a staple of the FF franchise long before 7. It was another turn based strategy role playing game in a series of turn based strategy role playing games. With OOT you had a real time action adventure franchise with a game using design elements you’d expect from…well, from a turn based strategy role playing game xD
That’s where I have issues with OOT in hindsight. It stumbled in executing on its own self-image, whereas FF7 did a better of job of understanding itself
I think turn based is fine and in fact I like. However, when no one has a turn it’s annoying to sit around while nothing happens as the timer keeps ticking. Also, to make it “active”, the turn timer doesn’t stop when you hit the menu. If you delay your action the enemy may get to take their turn, just because you neglected to navigate the menu. I think ATB is actually the worst of both worlds, would prefer either turn based or action RPG rather than being forced to navigate a menu in some facsimile of ‘real time’.
Where FF7 kind of went south from a gameplay perspective compared to 6 was that in 6, summons were a brief flash. In FF7, by contrast, for example Knights of the round would “treat” you to an 80 second spectacle, which was cool the first couple of times, but then just a tedious waste of time. Generally rinse and repeat this for any action that was pretty quick in FF6 and before but a slow spectacle in FF7, with no real option to speed up those animations you had already seen a dozen times that wore out their welcome long ago. Just like that stupid chest opening in OOT.
Anyway, I did enjoy FF7, but the “game” half was kind of iffy.