Something I continually think about is how Doom 3 showed us a world where you can have a first-person game that seamlessly has you controlling a mouse cursor on in-world computer screens, and it saddens me that nobody picked up that baton.
I haven’t played Doom 3, but it sounds very similar to what Prey 2017 has - all the computers in the game have (in-universe) touch input, so you can use them just by pressing the interact key while looking at a display. You can even fire rubber-tipped foam darts at screens to trigger a click in the spot where the dart hit!
Indeed. It’s arguably the best, and in some cases the only way to get behind security booths and the like when you’re doing a no-neuromods run, because you don’t have access to mimic or hacking.
The dart also makes a fun ‘squeak’ noise when it hits something, great for occupying enemies.
I think it has to do with the feature not working as seamlessly with controllers - or at least developers believing so anyway. The original Xbox port of Doom 3 had the camera zoom in to a panel where you were near it and IIRC the BFG edition has the controller slow down a bit in some panels.
There are a couple of FPS games that had similar in-game UIs, though they aren’t as big profile as Doom 3. I bought Exodus from the Earth some time recently and the game has a lot of in-game UIs that use a similar seamless control.
Something I continually think about is how Doom 3 showed us a world where you can have a first-person game that seamlessly has you controlling a mouse cursor on in-world computer screens, and it saddens me that nobody picked up that baton.
Best feature in that whole game.
I haven’t played Doom 3, but it sounds very similar to what Prey 2017 has - all the computers in the game have (in-universe) touch input, so you can use them just by pressing the interact key while looking at a display. You can even fire rubber-tipped foam darts at screens to trigger a click in the spot where the dart hit!
Oh shit
Indeed. It’s arguably the best, and in some cases the only way to get behind security booths and the like when you’re doing a no-neuromods run, because you don’t have access to mimic or hacking.
The dart also makes a fun ‘squeak’ noise when it hits something, great for occupying enemies.
I think it has to do with the feature not working as seamlessly with controllers - or at least developers believing so anyway. The original Xbox port of Doom 3 had the camera zoom in to a panel where you were near it and IIRC the BFG edition has the controller slow down a bit in some panels.
There are a couple of FPS games that had similar in-game UIs, though they aren’t as big profile as Doom 3. I bought Exodus from the Earth some time recently and the game has a lot of in-game UIs that use a similar seamless control.
Seconded. I loved that game but that part of it honestly blew me away.
I think of that every time I see a cursor following my mouse in an FPS game.
And at the moment, I struggle to remember anything besides the tiny resemblance of that in Cyberpunk 2077 lol
This was the example I immediately thought of when I saw this post. Blew me away when I first saw it.