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I’ve only used CrossOver on Linux and actually find it harder to use than Lutris. There’s some crazy stuff like needing to declare environment variables inside a configuration file instead of having a GUI for it. But if you look at CodeWeavers’ blog and release notes, you’ll see them constantly making changes to improve gaming on macOS. That’s where they seem to be devoting most of their energy these days. CrossOver on Linux worked for Microsoft Office when I needed to use it, but that was the only reason I bought it.
PlayOnLinux is no longer under active development (even Phoenics seems to have been stale for a while now), and Steam’s Proton, Lutris, or Bottles are what you should use on Linux nowadays.
I find Lutris so extremely annoying. I feel like sometimes it just never does what you tell it to do. Bottles is even worse, I simply feel like I am being crippled in possible actions you can perform.
Is your issue that Lutris is buggy or limiting? I haven’t encountered buggy behavior in Lutris, and it gives you a ton of options. I like some parts of bottles but I would really like to be able to change cover art without editing a config file, lol. It’s definitely the easiest way to get started with Wine though.
There’s Heroic Games Launcher too, by the way. It has less features than Lutris but it’s probably easier to use? It’s also prettier than Lutris, I think. What issues were you having with Lutris?
To me, Lutris has always been a very stubborn application.
Saying a game is running while its not
saying a game is not running while it is
unclear library override versioning (whats the difference between disabled and Manual, why can’t I provide my own version from the UI directly then)
hard to troubleshoot as I cannot see at a glance how Wine is invoked and the logs tend to be hard to read inside the logs popup window
hard to see what winetricks is trying to do when invoked from it
Yet, when I say it gets the job done I mean it. But the program itself adds some more headaches, yet I need it as I don’t know how to do half of what it does from a terminal and/ore scripts only.
Saying a game is running while its not
saying a game is not running while it is
Ah yeah, sometimes the process just hangs for ages.
unclear library override versioning (whats the difference between disabled and Manual, why can’t I provide my own version from the UI directly then)
First I’ve heard of this option actually. Are you talking about overriding DXVK versions, etc.? I see there’s a Manual option there. Just quickly digging through the sources:
defversion_choices(self):
_choices = [
(_("Manual"), "manual"),
]
for version in self.versions:
_choices.append((version, version))
return _choices
...
defsetup(self, enable):
"""Enable or disable DLLs"""# manual version only sets the dlls to native (in get_enabling_dll_overrides())
manager_version = self.version
ifnot manager_version or manager_version.lower() != "manual":
if enable:
self.enable()
else:
self.disable()
It seems like Manual just makes sure the Wineprefix uses the Native DLL…? Sometimes I feel like the Lutris sources are labyrinthine, lol. It really takes some time to unravel.
I’m guessing it would just use whatever version of DXVK you manually installed in the Wineprefix, while disbaled would use the built-in DLL provided by wined3d.
hard to troubleshoot as I cannot see at a glance how Wine is invoked and the logs tend to be hard to read inside the logs popup window
Ah. My games tend to be simple enough that I run them through CLI first and do any troubleshooting there, then add an entry in Lutris.
Yet, when I say it gets the job done I mean it. But the program itself adds some more headaches, yet I need it as I don’t know how to do half of what it does from a terminal and/ore scripts only.
Well, it’s good to hear it’s working for you! What stuff don’t you know how to do in a terminal? I don’t think I’ve actually needed Lutris to do anything; it’s just easier.
On linux, for gaming? Not any better than Proton.
On Mac? I have no personal experience but I believe it’s good there.
I’ve only used CrossOver on Linux and actually find it harder to use than Lutris. There’s some crazy stuff like needing to declare environment variables inside a configuration file instead of having a GUI for it. But if you look at CodeWeavers’ blog and release notes, you’ll see them constantly making changes to improve gaming on macOS. That’s where they seem to be devoting most of their energy these days. CrossOver on Linux worked for Microsoft Office when I needed to use it, but that was the only reason I bought it.
I still think it was a worthwhile purchase, if only to support further Wine development. CodeWeavers has a great article about the differences between CrossOver and other Wine distributions: https://www.codeweavers.com/blog/alasky/2019/3/21/wine-crossover-and-proton-whats-the-relation
PlayOnLinux is no longer under active development (even Phoenics seems to have been stale for a while now), and Steam’s Proton, Lutris, or Bottles are what you should use on Linux nowadays.
I find Lutris so extremely annoying. I feel like sometimes it just never does what you tell it to do. Bottles is even worse, I simply feel like I am being crippled in possible actions you can perform.
Is your issue that Lutris is buggy or limiting? I haven’t encountered buggy behavior in Lutris, and it gives you a ton of options. I like some parts of bottles but I would really like to be able to change cover art without editing a config file, lol. It’s definitely the easiest way to get started with Wine though.
There’s Heroic Games Launcher too, by the way. It has less features than Lutris but it’s probably easier to use? It’s also prettier than Lutris, I think. What issues were you having with Lutris?
To me, Lutris has always been a very stubborn application.
Yet, when I say it gets the job done I mean it. But the program itself adds some more headaches, yet I need it as I don’t know how to do half of what it does from a terminal and/ore scripts only.
Ah yeah, sometimes the process just hangs for ages.
First I’ve heard of this option actually. Are you talking about overriding DXVK versions, etc.? I see there’s a Manual option there. Just quickly digging through the sources:
def version_choices(self): _choices = [ (_("Manual"), "manual"), ] for version in self.versions: _choices.append((version, version)) return _choices ... def setup(self, enable): """Enable or disable DLLs""" # manual version only sets the dlls to native (in get_enabling_dll_overrides()) manager_version = self.version if not manager_version or manager_version.lower() != "manual": if enable: self.enable() else: self.disable()
It seems like Manual just makes sure the Wineprefix uses the Native DLL…? Sometimes I feel like the Lutris sources are labyrinthine, lol. It really takes some time to unravel.
I’m guessing it would just use whatever version of DXVK you manually installed in the Wineprefix, while disbaled would use the built-in DLL provided by wined3d.
Ah. My games tend to be simple enough that I run them through CLI first and do any troubleshooting there, then add an entry in Lutris.
Well, it’s good to hear it’s working for you! What stuff don’t you know how to do in a terminal? I don’t think I’ve actually needed Lutris to do anything; it’s just easier.