• 2 Posts
  • 322 Comments
Joined 5 months ago
cake
Cake day: April 24th, 2024

help-circle
  • Ok, so, she didn’t criticize Spencer in the same video she describes herself as an ex-MSFT executive producer… she’s criticizing the Concord producers… for basically poorly managing the development.

    Here she is in an earlier vid criticizing Spencer:

    https://m.youtube.com/watch?v=69gs773bZRI

    And here is the later Concord vid where she basically blames the devs of multiple MSFT projects she was an executive producer on for just not listening to her.

    https://m.youtube.com/watch?v=6IM11RtGLJ8

    Like… I agree with her general message of ‘feedback from players is important’ and ‘don’t vastly misjudge your target demo’ but like… you were the executive producer and … you say your dev teams weren’t listening to yourself, and you are portraying yourself as the player advocate…

    So … shut down development if they won’t listen? Pull the funding, or threaten to?

    Or, if you were just an advisor and tangential contributor with no real power… then what was your job?

    What were you being paid for? Talking at people for them to not listen to you so you could then be smug about it later and just bounce around companies based off of your own clout?

    To me this is the exact kind of bullshit that leads to games with massively inflated budgets and design by committee:

    You have all these corpos that don’t really do anything other than have mixed at best track records, who all act holier than thou and all are somehow involved in development basically so they can network and build their resumes, with little to no actual care that their unnecessary involvement blows up entire studios and ruins the careers of actual coders, level designers, artists, etc who actually make the game.

    All these excess people who just generate conflicting demands and unnecessary meetings and emails that require extensive reworks… otherwise known as bad management.

    Specifically to Concord, we saw how the lead art design person on twitter went from towing the company line about how great the whole project was to basically flipping 180⁰ after the game was canned and saying that development was excruciating with art being redone and redone by committee and then all the higher ups refusing to acknowledge any of their role in the process.

    Its… Its the nature, seemingly, of nearly every single large studio these days that corporate office politics rules all, everyone has to play the game of humoring all the opinions of these overpaid execs, and then when shit blows up, nobody takes accountability for anything and everyone instantly becomes piranhas seeking a scapegoat.




  • sp3tr4l@lemmy.ziptomemes@lemmy.worldWhy even ask?
    link
    fedilink
    arrow-up
    5
    ·
    edit-2
    6 days ago

    Except that you can effectively screen for basic interpersonal skills with a casual conversation of 15 to 30 minutes where the interviewer throws in some flashpoint / hot topics and asks a few more pointed or consequential questions after a general report has been established.

    Or better yet, do that with their possible coworkers, or get said coworkers to suggest topics and questions for the recruiter in the above scenario.


  • sp3tr4l@lemmy.ziptomemes@lemmy.worldWhy even ask?
    link
    fedilink
    arrow-up
    41
    arrow-down
    1
    ·
    6 days ago

    Why ask?

    To further solidify the notion that you, as a recruitee, must show total devotion and unwavering loyalty to a potential employer.

    Obviously recruiters know that people jump around after contracts or when they feel they are not being paid enough, that people scatter shot apply to anything like guys swiping on tinder because their prior experience trying to get a job has shown them that there’s really no rhyme or reason to it, that desired qualifications are nearly always absurdly niche or dramatically overinflated, and that there’s a hundred or a thousand people applying to every job opening.

    It is literally their job to facilitate this process. Of course they know how all if this works.

    This rhetoric is basically an attempt at conditioning you into being servile. If you ‘play ball’, you might get this particular job, and then they’ll basically lie to you about upward mobility, job stability or repeating contracts.

    They are salesman. They sell the job to you and you to the company.

    Why would they be anything other than slimy underhanded liars?







  • Millennial here: I think what Gen X and Boomer authors mean when they say ‘GenZ is more tech savvy’ is basically just that they use social media apps on phones and play video games, and that more of their culture derives from such things.

    Maybe tech-immersed would be a better term.

    As far as actual tech competency goes?

    Yeah I agree with you. Phones and apps are generally reliable enough now that there’s far less need to figure out anything under the hood, unlike in my day where you kind of had to learn more about a system to do what is now common, and you had to type on a keyboard.




  • Yes, whether or not you are immersed in still, motionless water, being showered by a … shower, or rainfall, or hose, being swept along by a river or undertow, or covered in snow…

    The primary thing that triggers a human response to sweat is just your internal body temperature.

    It doesn’t matter how or what is transmitting heat to you, so long as your body is generally above a certain temperature threshold, you will sweat. Go below a certain general threshold and you will begin to shiver.

    Exactly what those temperature thresholds are vary from person to person, based on your genetics, the climate you are used to living in, what kind of fitness level you have, whether or not you are currently sick and fighting off an infection… etc.

    Generally speaking, I am seeing that humans begin to sweat when their immediate surroundings are 32C or about 90F, but again, different kinds of people used to different environments will have somewhat different thresholds.

    https://journals.physiology.org/doi/abs/10.1152/jappl.1966.21.3.967

    So, perhaps thats a rough approximation of how hot the water of shower or bathtub would have to be for a roughly average person to begin sweating while bathing.


  • Because we are imperfect animals with imperfect survival mechanisms, and sometimes water is actually hot enough to heat your body above what it considers to be its threshold for thermostatic equillibrium.

    Problem: Body Temp Too Hot.

    Solution: Emit Salt Water Tears from basically all of your skin so that the heat can transfer into Salty Tears and then evaporate. Works very well in low humidity situations.

    But also problem: Humidity and temperature in ambient environment is so high that evaporation either does not work at all or is ineffective at dissipating internal body temp to the outside environment.

    Same Solution: Keep sweating even though it doesn’t work, enjoy heat exhaustion/stroke.

    This is the whole problem of a ‘wet bulb’ temperature causing mass heat exhaustion, stroke or death: If the humidity and temperature are high enough, long enough, its literally impossible for a human body to naturally cool down.


  • It originated as a marketing term for Skull and Bones, right?

    Realistically, its a corporate buzzword that is supposed to mean that the game delivers an exceptionally high quality experience, graphically, narratively, gameplay wise…

    …but what it seems to actually mean is that the budget and manhour count and development calendar time ballooned to far greater than the original plan/estimates due to incompetent management.

    At this point, I propose that ‘AAAA’ applies to basically any extremely costly game backed by a huge publisher that owns many development studios, that has been in development for over 4 years before any kind of release, ie, stuck in development hell, execs convinced its going to be a massive hit such that they sunken cost fallacy other games or even other studios out of existence so they can keep funding their uber project.

    With a definition like this, Skull and Bones qualifies, so does Concord and Suicide Squad.

    Basically… it doesn’t have to be from a grandiose marketing campaign attached to a AAA game, its more about being stuck in development hell and continuously funded to the point of destroying other parts of the business making it, like a financial cancer.


  • sp3tr4l@lemmy.ziptomemes@lemmy.worldRemember when games had manuals too?
    link
    fedilink
    arrow-up
    25
    arrow-down
    1
    ·
    edit-2
    14 days ago

    I grew up in a fun American Christian household so I wasn’t allowed to play games beyond my mandated age range until my dad became too much of an alcoholic to give a shit.

    Goldeneye? Had to play it over at a friend’s house.

    Starcraft? I made sure to never play as or against Zerg if there was any chance my parents were awake, as they died far too bloody deaths.

    My dad gave me G Police on PC, he found it at a garage sale or something, apparently did not check the rating schema, and took it away when curse words were used in the intro cinematic.

    He did not hide it well, I found the CD and played the game a week later with headphones and I just told him it was different game, which worked.

    But uh, Passion of the Christ? That was fine, despite basically being a gratuitous snuff film.

    Oh well, could have been worse: Our neighbors were even more extreme, leading me to getting chewed out by their mom for introducing them to Pokemon cards. Pokemon evolve, you see, therefore they are of Satan.


  • And then what they found was that to be more effective was to mix up the suggestions for late term pregnancy / early childhood products with basically random nonsense…

    … because if its too obvious that they are highly statistically confident that they know things about you that they shouldn’t, people get weirded out and are less likely to buy something so specifically targeted at them.

    They know an insane amount, and they do not want you to know that they know that much.