This update finally adds integer scaling for games that need to pixel-perfect (most pixel-art games). I just tested it and it works well. No more ugly half-pixels and jittery pixel-art, which was a huge complaint in Godot 4 (and even Godot 3 needed workarounds to get this working). Great stuff.
By the way there’s a PR which adds FSR 2.2 support to Godot. I hope it makes it in time for Godot 4.2, the PR looks promising and would help 3D games a lot. The wait for 4.2 continues.
Very excited about this update because it’ll finally fix Godot minimising at random (and getting stuck) on Linux Gnome when using certain extensions. It’s been a head scratcher for a long time!